
Arazel Chainfire
Dissolution Of Eternity
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Posted - 2010.06.23 04:11:00 -
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The rattler is actually significantly better for a variety of missions than the standard afk tank domi. The big issue here is missions that do more than 2 types of damage, and missions that do explosive damage. Even in other missions though, the rattler all around has a better tank. Now, I would go with the domi if it was the only ship I was using, but for a bait-tank for the NPC's, the rattler is MUCH better.
All you need for level 4's rattler:
Highs: who cares? some missiles to get their attention
Mids 2 Large shield extender 2's 1 invulnerability field 2 3 shield recharger 2's 1 omnidirectional tracking link
Lows 6 shield power relay 2's
Rigs 3 Core defense field purger
With max skills, this has an OMNI tank of 1300dps. Drop one of the rigs for a sentry damage one and the tank drops to a mere 1000 dps... but that can be made up for by upgrading the hardener, or changing the tracking link for another shield recharger. The best part - never having to refit for anything.
Now, as for using FoF missiles, I would just ignore them. If you want to speed up killing frigs, stick 4 assault missile launchers (the ones that shoot light missiles) on, and occasionally lock a frig and spam missiles at it. Personally though, I wouldn't bother in most cases.
Lastly, for your duel boxing. If you are starting with a domi/mael, why would you switch the mael to a CNR/golem? Use a vargur, or a macheriel. Both of them do significantly more damage than even a pimped CNR (if you're using cruise), and both of them can also match or exceed the damage of a torp golem. I'll compare some reasonably pimped fits:
DPS CNR 7 CN cruise launchers (faction ammo) 2 TP's, and a tank 4 CN BCU's 3 rigor rigs Only puts out 701 dps before drones.
Torp Golem 4 torp 2's (faction ammo) 2 TP's and a tank 4 CN BCU's 2 hydraulic bay thrusters 1070 dps before drones, 345m/s with t2 afterburner
Auto Vargur 4 800 2's (faction ammo) afterburner and a tank 3 RF gyros 2 TE 1 projectile burst areator 2 1 whatever rig 1007 dps before drones, optimal 3.9km, falloff of 59km, speed 426m/s with t2 afterburner
Auto Macheriel 7 800 2's (faction ammo) afterburner and a tank 4 RF gyro's 3 TE 1 projectile burst areator 2 1 whatever (50 calibration left) 1153 dps before drones (100m/bit bandwidth), optimal 4.2km, falloff of 69km, speed of 553 m/s with t2 afterburner Note, dropping the burst areator 2 for something else results in DPS dropping to 1083
1400mm mach 7 1400 2's (faction ammo) tank 4 RF gyro's 3 TE 3 whatever rigs (3% short of PG without AB, 5% short with AB) 841 dps before drones, optimal of 42km, falloff of 126, and ridiculous alpha.
Now, admittedly, the autocannon setups are shooting in falloff. However, you still have selectable damage types, massive DPS, the ability to hit frigates for high damage, and in the mach's case, significantly more available drone bandwidth for more damage. Speaking from personal experience, I find guns run missions alot faster than missiles if you actually fly your ships (slower if you just sit in one spot and lob ammo around). And you'll get alot more entertainment out of flying your ships than you will out of a CNR/golem. Lastly, with the speed of the mach and the vargur, you can very quickly drop the range in any engagement of 15-20km... more than enough to destroy anything, and it will chew through cruisers significantly faster than the torp golem.
-Arazel
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